Post by srgtmaster on Feb 15, 2011 17:21:20 GMT -5
Welcome one and all to the Adepta Mechanicum Telmple-wayshrine! please come and look upon these goods. Imported from the Forge-Temples and Manufactoria-Cities, these goods are ensured to provide every nano-ounce of use that thier STC provides!
1) Melta-Bombs: Creating a semi-contained fusion-based explosion, it decimates anything that is in the way...and those who are hiding behind it as well! Comes in single bombs, and has mag-clamps for ease-of-installation. [10 Posts, Hydrogen batteries required.]
2) Battery-Powered Nano Med-Bots: This small vail contains enough nanobots to save a person from the door of death once, afterwards it loses charge and disintegrates. Will heal one party member to full health, max 1 per char. [15 posts]
3) YT-8 OmniDirectional Void Charge: This Omnidirectional energy emitter will disrupt any 'Art' for 4 turns, usable only once, and will burn out after one use. Some Assebly Required. Will not disrupt any already active abilities, but will stop any abilities in the casting phase. [15 Posts, needs Hydrogen Battery to function and 1 turn of set-up]
4) YF-12a OmniDirectional Plasma Pulse: Using the latest SCT formatting, this smartbomb devastates anything within its area of effective use (3 meter radius) with moderate-to-high thermal damage. Some Assembly required, can be thrown at target or set up as proximity/remote bomb. [27 Posts, Hydrogen Battery required, 1 turn to prep.]
5) Hydrogen Batteries: Yep, your typical Hydrogen battery, sealed in a hardened case to protect it from all but a direct finisher move, which causes immediate explosion. [5 posts/cell]
Protected under copyright of Realm Walker's Inn.
Images property of respective owners.
1) Melta-Bombs: Creating a semi-contained fusion-based explosion, it decimates anything that is in the way...and those who are hiding behind it as well! Comes in single bombs, and has mag-clamps for ease-of-installation. [10 Posts, Hydrogen batteries required.]
2) Battery-Powered Nano Med-Bots: This small vail contains enough nanobots to save a person from the door of death once, afterwards it loses charge and disintegrates. Will heal one party member to full health, max 1 per char. [15 posts]
3) YT-8 OmniDirectional Void Charge: This Omnidirectional energy emitter will disrupt any 'Art' for 4 turns, usable only once, and will burn out after one use. Some Assebly Required. Will not disrupt any already active abilities, but will stop any abilities in the casting phase. [15 Posts, needs Hydrogen Battery to function and 1 turn of set-up]
4) YF-12a OmniDirectional Plasma Pulse: Using the latest SCT formatting, this smartbomb devastates anything within its area of effective use (3 meter radius) with moderate-to-high thermal damage. Some Assembly required, can be thrown at target or set up as proximity/remote bomb. [27 Posts, Hydrogen Battery required, 1 turn to prep.]
5) Hydrogen Batteries: Yep, your typical Hydrogen battery, sealed in a hardened case to protect it from all but a direct finisher move, which causes immediate explosion. [5 posts/cell]
Protected under copyright of Realm Walker's Inn.
Images property of respective owners.