Post by Genis Sage on Jan 19, 2011 17:22:48 GMT -5
~Character Information~~~~~~~~~~~~~~~~~~~~~~~~~~~
Canon or OC?: Canon
Origin: Tales of Symphonia
Name(s): Genis Sage
Nickname(s): Genius. Genius Magician. Awesome cook. Warlock. Brat.
Theme Song(s):
1. Fun with the Idol- Tales of Symphonia; www.youtube.com/watch?v=CWNrx4vSv5I
2. Genis Theme Song- Tales of Symphonia; www.youtube.com/watch?v=A5DfCFVtEJw&feature=related
Physical Age/Real Age: Physical is 14, Real is 14.
Appearance:
Height: 151 cm
Weight: 40 Kg
Demeanor/Behavior: Genis is very childish, due to his age. However, because of his wisdom and past experiences, he can sometimes be very mature. In the same way, he can sometimes be a coward, or the brave one. Because of his knowledge, he can be arrogant or sarcastic, something he wishes to avoid. He can be resentful to humans who have discriminated against him or other half-elves. He is also a superb cook.
Transportation: Genis walks
He also rides on Noishe
Or rides a Rheaird
History: Genis was born in the elven town of Heimdall, when his human father and elven mother fell in love. This changed though, because not soon after that elves and humans started discriminating against half-elves like him and his older sister Raine. Furthermore, the scientists in the Sybak Research Institute wanted the already brilliant Raine and Genis for their intelligence. To avoid this, Genis' mother and father ran away with the children to save them. They escaped all across the world, and during the process, Genis' father died of a disease. Genis' mother, realizing that the research institute was approaching, left her children reluctantly at the Otherworldly Gate, which was fabled to transport anyone who passes through to the world of Sylvarant. It is suspected that the Sage twins' mother was to come with them, but she got caught by the scientists. Since then, Genis, only an infant, was raised by his sister Raine, at that time 4 years old. Raine soon got a job as a teacher in the town of Iselia, and Genis became a normal boy. The siblings passed as full-blooded elves to avoid discrimination. Genis grew, and became friends with Lloyd and Colette, main heroes of Tales of Symphonia although Genis and Raine should have been the main heroes >_> . He then traveled in the journey of Regeneration as the mage of the group, rapidly growing in power. During this journey, it is revealed that the twins are actually half-elves, although the group does not discriminate. After the world is untied again, Genis and Raine take off into an adventure (famous like everyone else in that group as a Regenerator of the World) to make awareness and reduce discrimination towards half-elves. He also participated in the sealing of the Summon Spirit Ratatosk, and in the prevention of the opening of the Ginungagap.
Sample RP:
The boy walked on. He was told that in this place, the Realm Walker's Inn, he would find adventure and fun. As he finally approached the building, he took his trusty kendama in hand. He would not like to be caught without it, vulnerable. He knew better. Genis sighed, and walked in, through the building's doors.
Point Based/Freestyle/Or Both: Both
~Battle Information~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strengths: Amazing magic. Genis is an elemental warlock, and commands high-level magic of the elements of Fire and Ice, Water and Thunder, Earth and Wind. The power of his spells is almost unrivaled. These spells also have great area of effect.
Weaknesses: Being the classic mage character, he has little to no physical prowess, wearing cloth armor and only being able to fight by swinging his Kendama. Also, he cannot cast Light (well, one light spell, but its kinda weak) or Dark elemental magic, so magic resistant enemies or enemies only affected by those spells screw him over. Too much use of spells can tire him out.
Battle Style: He stays in the back lines, wiping his enemies off the map with his large AoE elemental spells.
____________________________________________________
Equipment:
1. One World Kendama: Only one in the world, and Genis owns it. Very powerful, as these things go. He swings the ball to attack physically, and "plays" with it to concentrate for a spell. BTW, this is what a Kendama looks like:
2. Elemental Cloak: Cloak blessed by the elemental summon spirits. Boost magic powers.
3. Magic Bracelet: Bracelet infused with magic. Protects user.
4. Aifread's Hat: Hat owned by a mysterious pirate and warlock. Increases magical power.
5. Mana Bangle: For every enemy defeated, a little magical power is restored to the owner.
6. Magic Ring: This ring relaxes the mind and slowly refills the user's magical powers.
____________________________________________________
Artes: These things have limited range, by the way. He can't just bombard China >_> BTW, offensive magic cannot affect allies unless its supposed to in some way (HOORAY FOR OFF FRIENDLY FIRE!)
1. Tidal Wave: Causes a giant whirlpool to appear in the battlefield, sucking in enemies. Can be altered to make a giant wave, which crushes enemies. Whirlpool is little continuous damage, wave is 1 hit large damage. Cast 2 post, Active Arte.
2. Explosion: Drops a small fireball on the enemy, which, in contact, makes a mini-nuke, with a large explosion that sends the enemy flying. Large, 1 hit damage. Cast 1 post, Active Arte.
3. Cyclone: Forms a tornado of slicing wind, which hurts the enemy. Little damage, but continuous. Can be slightly maneuvered. Lasts for some time. Cast 3, duration 2.
4. Ground Dasher: Rips the earth under the enemy asunder and unleashes the great power of earth. Little damage, but continuous. Cast 2, lasts 2.
5. Gravity Well: Using magic, affects and changes the gravity in one area, slightly damaging enemies and hindering them. Cast 3, lasts 2.
6. Spiral Flare: Summons a flare, which spirals around the enemy in a heating doom. Lasts for some time, but little damage. More to keep things out or in. Cast 1, last 3.
7. Dreaded Wave: Causes an earthquake under the enemy. VERY little direct damage, but can cause collateral damage, and hinders movement. Cast 2, last Active.
8. Atlas: Focuses the slicing winds into a single point (the enemy) and surrounds them, trapping them inside a bubble or air blades. Cast 3, last 2.
9. Absolute (Also known as Absolute Zero): Traps the enemy in the purest coffin of ice, and then explodes the ice. 1 Hit, High damage. 3 to cast, Active
10. Prism Sword: Drops prismic crystals on the enemy, hurting them slightly with light. Cast 1, Active.
11. Meteor Storm: Can bring down the mighty power of the cosmos onto the enemy, calling down meteors to rain upon them. Upon inpact, meteors do 1 large hit, sending the enemy flying. Cannot be aimed. Cast 4, Last for 2.
12. Spell Save: If a spell is interrupted by an attacker, Genis can run away and continue the spell from where he left of, instead of staring again. Passive.
13. Memorize: If the same spell is casted again, casting time is reduced. Passive.
14. Nimble Mage: Can move when casting a spell, however, the spell loses power and increases casting time. Passive.
15. Force Field: Activates a strong bubble-like shield of energy which blocks most attacks, and lowers their damage dramatically. Only lasts for a few seconds, however. Active.
16. OOPS! ALMOST FORGOT THE MOST IMPORTANT ONE.
Indignation: Genis calls upon the Lighting of the Gods. A glyph appears, and after a little charge time, BOOM THUNDAH! Amazingly overpowered, one hit large damaged, however, casting time is huge and is prone to miss. Cast 4, Charge 1, Active.
17. Magical Knowledge: Genis knows alot of things about magic. This allows him to easily recognize and talk about things magic related. Passive.
18. Knowledge: Same thing, but with more non-magician knowledge, like math, science, and trivia/common knowledge. Passive.
19. Great Cook: Can easily whip up great dishes without breaking a sweat. It will become useful...at some point.
20. Overlimit: When taken enough damage, something bad, happens, etc. Something ticks him off, and stress levels hit max, Genis goes into overlimit mode. Spell casting time is GREATLY reduced, damage is increased, and he doesn't flinch. However, damage taken is increased, and recklessness increases. After Overlimit finsihes, Genis loses alot of energy, and becomes useless for a few posts. Activates when appliable, and lasts for 3 posts.
Finisher:
Indignation Judgment
Genis can only use this amazing king of all spells in Overlimit mode, and once he does, Overlimit is automatically finished. Genis starts casting Indignation, but somewhere along the spell, things change. Genis yells "I'll show you your powerlessness!" When he does this, a GIANT glyph of power appears, locking the enemy inside. Then, about 9 lightning bolts hit the enemy consecutively, as Genis charges power for the last part of the spell. Finally, he yells "Indignation...Judgment!"Then, a giant sword of power falls onto the enemy, and then explodes, causing HUGE damage. The glyph breaks apart, and Genis is close to fainting, more weak that if normal Overlimit finished. Two things happen then. Genis must be protected. And, Genis is crowned "Master of Indignation" for being able to cast such an amazing spell, while other could not.
Temporary Equip: None at the moment.
~Points System~
Not yet established.
Canon or OC?: Canon
Origin: Tales of Symphonia
Name(s): Genis Sage
Nickname(s): Genius. Genius Magician. Awesome cook. Warlock. Brat.
Theme Song(s):
1. Fun with the Idol- Tales of Symphonia; www.youtube.com/watch?v=CWNrx4vSv5I
2. Genis Theme Song- Tales of Symphonia; www.youtube.com/watch?v=A5DfCFVtEJw&feature=related
Physical Age/Real Age: Physical is 14, Real is 14.
Appearance:
Height: 151 cm
Weight: 40 Kg
Demeanor/Behavior: Genis is very childish, due to his age. However, because of his wisdom and past experiences, he can sometimes be very mature. In the same way, he can sometimes be a coward, or the brave one. Because of his knowledge, he can be arrogant or sarcastic, something he wishes to avoid. He can be resentful to humans who have discriminated against him or other half-elves. He is also a superb cook.
Transportation: Genis walks
He also rides on Noishe
Or rides a Rheaird
History: Genis was born in the elven town of Heimdall, when his human father and elven mother fell in love. This changed though, because not soon after that elves and humans started discriminating against half-elves like him and his older sister Raine. Furthermore, the scientists in the Sybak Research Institute wanted the already brilliant Raine and Genis for their intelligence. To avoid this, Genis' mother and father ran away with the children to save them. They escaped all across the world, and during the process, Genis' father died of a disease. Genis' mother, realizing that the research institute was approaching, left her children reluctantly at the Otherworldly Gate, which was fabled to transport anyone who passes through to the world of Sylvarant. It is suspected that the Sage twins' mother was to come with them, but she got caught by the scientists. Since then, Genis, only an infant, was raised by his sister Raine, at that time 4 years old. Raine soon got a job as a teacher in the town of Iselia, and Genis became a normal boy. The siblings passed as full-blooded elves to avoid discrimination. Genis grew, and became friends with Lloyd and Colette, main heroes of Tales of Symphonia
Sample RP:
The boy walked on. He was told that in this place, the Realm Walker's Inn, he would find adventure and fun. As he finally approached the building, he took his trusty kendama in hand. He would not like to be caught without it, vulnerable. He knew better. Genis sighed, and walked in, through the building's doors.
Point Based/Freestyle/Or Both: Both
~Battle Information~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strengths: Amazing magic. Genis is an elemental warlock, and commands high-level magic of the elements of Fire and Ice, Water and Thunder, Earth and Wind. The power of his spells is almost unrivaled. These spells also have great area of effect.
Weaknesses: Being the classic mage character, he has little to no physical prowess, wearing cloth armor and only being able to fight by swinging his Kendama. Also, he cannot cast Light (well, one light spell, but its kinda weak) or Dark elemental magic, so magic resistant enemies or enemies only affected by those spells screw him over. Too much use of spells can tire him out.
Battle Style: He stays in the back lines, wiping his enemies off the map with his large AoE elemental spells.
____________________________________________________
Equipment:
1. One World Kendama: Only one in the world, and Genis owns it. Very powerful, as these things go. He swings the ball to attack physically, and "plays" with it to concentrate for a spell. BTW, this is what a Kendama looks like:
2. Elemental Cloak: Cloak blessed by the elemental summon spirits. Boost magic powers.
3. Magic Bracelet: Bracelet infused with magic. Protects user.
4. Aifread's Hat: Hat owned by a mysterious pirate and warlock. Increases magical power.
5. Mana Bangle: For every enemy defeated, a little magical power is restored to the owner.
6. Magic Ring: This ring relaxes the mind and slowly refills the user's magical powers.
____________________________________________________
Artes: These things have limited range, by the way. He can't just bombard China >_> BTW, offensive magic cannot affect allies unless its supposed to in some way (HOORAY FOR OFF FRIENDLY FIRE!)
1. Tidal Wave: Causes a giant whirlpool to appear in the battlefield, sucking in enemies. Can be altered to make a giant wave, which crushes enemies. Whirlpool is little continuous damage, wave is 1 hit large damage. Cast 2 post, Active Arte.
2. Explosion: Drops a small fireball on the enemy, which, in contact, makes a mini-nuke, with a large explosion that sends the enemy flying. Large, 1 hit damage. Cast 1 post, Active Arte.
3. Cyclone: Forms a tornado of slicing wind, which hurts the enemy. Little damage, but continuous. Can be slightly maneuvered. Lasts for some time. Cast 3, duration 2.
4. Ground Dasher: Rips the earth under the enemy asunder and unleashes the great power of earth. Little damage, but continuous. Cast 2, lasts 2.
5. Gravity Well: Using magic, affects and changes the gravity in one area, slightly damaging enemies and hindering them. Cast 3, lasts 2.
6. Spiral Flare: Summons a flare, which spirals around the enemy in a heating doom. Lasts for some time, but little damage. More to keep things out or in. Cast 1, last 3.
7. Dreaded Wave: Causes an earthquake under the enemy. VERY little direct damage, but can cause collateral damage, and hinders movement. Cast 2, last Active.
8. Atlas: Focuses the slicing winds into a single point (the enemy) and surrounds them, trapping them inside a bubble or air blades. Cast 3, last 2.
9. Absolute (Also known as Absolute Zero): Traps the enemy in the purest coffin of ice, and then explodes the ice. 1 Hit, High damage. 3 to cast, Active
10. Prism Sword: Drops prismic crystals on the enemy, hurting them slightly with light. Cast 1, Active.
11. Meteor Storm: Can bring down the mighty power of the cosmos onto the enemy, calling down meteors to rain upon them. Upon inpact, meteors do 1 large hit, sending the enemy flying. Cannot be aimed. Cast 4, Last for 2.
12. Spell Save: If a spell is interrupted by an attacker, Genis can run away and continue the spell from where he left of, instead of staring again. Passive.
13. Memorize: If the same spell is casted again, casting time is reduced. Passive.
14. Nimble Mage: Can move when casting a spell, however, the spell loses power and increases casting time. Passive.
15. Force Field: Activates a strong bubble-like shield of energy which blocks most attacks, and lowers their damage dramatically. Only lasts for a few seconds, however. Active.
16. OOPS! ALMOST FORGOT THE MOST IMPORTANT ONE.
Indignation: Genis calls upon the Lighting of the Gods. A glyph appears, and after a little charge time, BOOM THUNDAH! Amazingly overpowered, one hit large damaged, however, casting time is huge and is prone to miss. Cast 4, Charge 1, Active.
17. Magical Knowledge: Genis knows alot of things about magic. This allows him to easily recognize and talk about things magic related. Passive.
18. Knowledge: Same thing, but with more non-magician knowledge, like math, science, and trivia/common knowledge. Passive.
19. Great Cook: Can easily whip up great dishes without breaking a sweat. It will become useful...at some point.
20. Overlimit: When taken enough damage, something bad, happens, etc. Something ticks him off, and stress levels hit max, Genis goes into overlimit mode. Spell casting time is GREATLY reduced, damage is increased, and he doesn't flinch. However, damage taken is increased, and recklessness increases. After Overlimit finsihes, Genis loses alot of energy, and becomes useless for a few posts. Activates when appliable, and lasts for 3 posts.
Finisher:
Indignation Judgment
Genis can only use this amazing king of all spells in Overlimit mode, and once he does, Overlimit is automatically finished. Genis starts casting Indignation, but somewhere along the spell, things change. Genis yells "I'll show you your powerlessness!" When he does this, a GIANT glyph of power appears, locking the enemy inside. Then, about 9 lightning bolts hit the enemy consecutively, as Genis charges power for the last part of the spell. Finally, he yells "Indignation...Judgment!"Then, a giant sword of power falls onto the enemy, and then explodes, causing HUGE damage. The glyph breaks apart, and Genis is close to fainting, more weak that if normal Overlimit finished. Two things happen then. Genis must be protected. And, Genis is crowned "Master of Indignation" for being able to cast such an amazing spell, while other could not.
Temporary Equip: None at the moment.
~Points System~
Not yet established.